It looks like the penguin is having a bad day. Flaming thugs have cut off your nap and now are destroying the silent cave.

Help the penguin to end the party before things get too hot!



Eliminate all invaders using your egg bomb, but beware of hot areas as you will have difficulty moving through them.

You can restore the ice using your snotty sneeze. It will undo the heat and can also block enemies.

In case you end up getting stuck, sneeze over a block to break it. Use the bomb timer to your advantage.. also it is possible to push it forward in order to make a surprise attack!


CONTROLS (Keyboard and Joystick)

There are 3 control modes (2 for keyboard and 1 on the joystick):

Arrows / WASD keys / D-pad / = Menu select and Move (tap for change facing direction without walk)
Z key / Space / A button = Drop egg
X key /  Ctrl / X button = Sneeze
Enter / Start = Menu confirm and Pause



Developer: All-x
Artist: Dotto Meister
Composer: FLiPLUKA

PlatformsWindows, HTML5
Rated 4.0 out of 5 stars
(4 total ratings)
AuthorsAll-x Dev, Dotto Meister
Made withAseprite, GameMaker
Tags2D, 8-Bit, Arcade, chiptune, Endless, GameMaker, Pixel Art, Procedural Generation, Retro, Singleplayer
Average sessionAbout a half-hour
InputsKeyboard, Xbox controller


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Pepper Pengui (Windows) 7 MB

Development log


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Very nice game. Our German-language review can be found in our recorded livestream starting at 04:22:36. Subscription to our YouTube or Twitch channel is welcome. 🙂


cool retro feel


Great game, good fun! I´d only suggest to either add gamepad support or have the keys configurable. Z&X don´t work well on the German keyboad layout.


Looks like my gamepad had a fault; a new one is working fine with Pepper Pengui. Still an option to reconfigure keys would be nice.


Thanks for your comment! I forgot to put on the page that "WASD" + CTRL and SPACE are also alternative controls.


The game has a great retro feel, There's a minor bug that when you pause it stops the music but doesn't resume when you leave. Also the controls are a tad unresponsive at times. Great bomberman feel though



The music problem must be a GameMaker HTML5 music compatibility bug. It happens only at the first time you play (Music plays after ~18% loaded). After fully loaded this issue don' t happen anymore. 

Movement is like Pokemon, if you just press some directional button, the play just change direction. To move press and mantain pressed.


Good retro)